Chaos destruction based on line traces

Hi there fellow game devs!

I’m trying to use Chaos Destruction to break an object via line trace. I’ve got a ReceivePointDamage node firing correctly, but I can’t get the darn thing to actually fracture.

My setup:

  • GeometryCollection component
  • ReceivePointDamage event (triggers fine)
  • Tried RadialVector + ApplyPhysicsField
  • Object just sits there laughing at me

Anyone know the secret sauce to make these things actually break? What am I missing here?

Thanks in advance! :folded_hands: