Hi there fellow game devs!
I’m trying to use Chaos Destruction to break an object via line trace. I’ve got a ReceivePointDamage node firing correctly, but I can’t get the darn thing to actually fracture.
My setup:
- GeometryCollection component
- ReceivePointDamage event (triggers fine)
- Tried RadialVector + ApplyPhysicsField
- Object just sits there laughing at me
Anyone know the secret sauce to make these things actually break? What am I missing here?
Thanks in advance!