I’ve been working with Chaos Destruction in Unreal 5 for a week at this point but can’t figure out how i am to access individual fragments as they break off the relevant actor.
Accessing the “actor” of the fragments causes the relevant actor to be selected, Deleting this actor causes the entire geometry collection to be deleted with all it’s fragments.
I’m assuming that i’m supposed to be able to reach the individual fragments through the geometry collection, but i’m unable to figure out what i’m looking for.
Does anyone know how to access each individual fragment?
Thanks ahead of time.