Have tried entering these at Runtime and also as node ‘execute console commands’ and neither works for me. For my sanity can anyone on 5.3 check if they are working?
Are there any alternate ways of debugging Chaos behaviours in 5.3?
Something important to mention is that I noticed the original post mentions that
p.Chaos.DebugDraw.Mode
was used and set to 1.
That will send the debug draw data to the visual logger instead of the viewport, which means it will not be drawn.
That cvar should be left as it is by default (set to 0), or set to 2 which will send the data to both systems if you want to see the visualization in the viewport.
If you still have issues in the last version of UE 5.3 or later versions, I recommend sharing the exact cvar combination used to see if there is any incompatibility between them.
Hello, I am a game developer—sorry to bother you. I recently encountered a difficulty while using the Chaos Visual Debugger and was hoping to consult you about it.
Here is the issue I am facing:
My game has a dedicated server with a public IP address. On the client program, I run p.Chaos.StartVDRecording Server IPAddress, and the message in the upper left corner indicates that CVD has started recording. Next, in the CVD, I click the “Connect to Session” button, enter the IP address in the trace store address field of the pop-up window, and press Enter. However, at this point, my CVD becomes unresponsive and is unable to retrieve the live session.
I would greatly appreciate any advice or suggestions you might have. Thank you very much for your time!