Have tried entering these at Runtime and also as node ‘execute console commands’ and neither works for me. For my sanity can anyone on 5.3 check if they are working?
Are there any alternate ways of debugging Chaos behaviours in 5.3?
Something important to mention is that I noticed the original post mentions that
p.Chaos.DebugDraw.Mode
was used and set to 1.
That will send the debug draw data to the visual logger instead of the viewport, which means it will not be drawn.
That cvar should be left as it is by default (set to 0), or set to 2 which will send the data to both systems if you want to see the visualization in the viewport.
If you still have issues in the last version of UE 5.3 or later versions, I recommend sharing the exact cvar combination used to see if there is any incompatibility between them.