I’m trying to play sounds whenever my pieces broken by chaos hit other things.
Both Component and Other Component are printing as the same thing: the GeometryCollectionComponent inside the blueprint. I’ve tried turning on “simulation generates hit events” in other objects, but it doesn’t seem to work. The only plausible theory I have for collisions against itself is one piece hitting another, but either way, I’m not sure why they wouldn’t be triggering against other objects.
Has anyone run into this?
