Hi,
I’m following the official Epic documentation to create cloth for a custom character, but the UEFN Validator keeps failing.
My Workflow:
- Created Chaos Cloth Data in UE 5.4 (standard Max Distance painting).
- Migrated the Skeletal Mesh and Cloth Asset to UEFN.
- Validation fails with: “Skeletal mesh contains invalid data”.
Is there a specific list of forbidden Chaos Cloth parameters for UEFN/Fortnite?
Thanks!
