Hello All,
I am fairly new to Unreal Engine, however I have spent an unhealthy amount of time learning the ‘how to’s’, for basically everything this calendar year (abstaining from drinking by learning to make games, fair trade). I am a ‘hack’-of-all-trades and master of none of them. I have a physics based project I am working on and am hoping someone may be able to answer this one for me.
Is there a way to connect TWO (2) planes of chaos cloth that are joined at the seams to create a “bag” structure that I could use to fill with other pawns or actors can go inside? See the attached .png for a visual reference of what I am trying to explain.
As it stands - I have a Physics Material for the bag itself and the other actors and they act the way it should, however I would like to incorporate the ability to have the ‘bag’ collide with player actors, while having the physics objects react to the collision and is able to move/stretch the fabric accordingly. I currently have a deflated-stale pillow as a pawn and would love to know how to get this to work without burning any more hours searching aimlessly for the answers.
Please feel free to ask me for details of what I am trying to explain if it is unclear. I have scoured the internet on this one to no avail - I need someone with some ‘Chaos Cohones’, thanks!