Hello everyone,
I’m currently testing the Chaos Cloth system in Unreal Engine 5.4, but I’m running into a problem where the cloth mesh is not simulating at all. The skeletal mesh loads into the scene correctly, but the cloth section stays frozen in a T-pose, with no physics interaction.
Here’s my setup:
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I’m using a custom character mesh with a clothing section painted in the Cloth Paint Tool
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Cloth data was created in the Skeletal Mesh Editor (via “Create Cloth Asset from Section”)
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Simulation is enabled, and the Physics Asset is properly set up
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I’ve added a Chaos Cloth component to the character
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The skeletal mesh is animated and moving, but the cloth doesn’t respond or move
I’ve also tried:
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Repainting the cloth weights
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Changing the physics sub-stepping and solver iteration values
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Disabling and re-enabling cloth simulation
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Testing with a basic wind source — no response
Still, the cloth remains static in-game and even in the Preview window.
Is there something I’m missing? Do I need to enable or attach something manually for Chaos Cloth to work properly in UE5.4?
Any advice would be greatly appreciated. Thanks!