Chaos Cloth Not Simulating Properly in UE5.4 — Mesh Stuck in T-Pose

Hello everyone,

I’m currently testing the Chaos Cloth system in Unreal Engine 5.4, but I’m running into a problem where the cloth mesh is not simulating at all. The skeletal mesh loads into the scene correctly, but the cloth section stays frozen in a T-pose, with no physics interaction.

Here’s my setup:

  • I’m using a custom character mesh with a clothing section painted in the Cloth Paint Tool

  • Cloth data was created in the Skeletal Mesh Editor (via “Create Cloth Asset from Section”)

  • Simulation is enabled, and the Physics Asset is properly set up

  • I’ve added a Chaos Cloth component to the character

  • The skeletal mesh is animated and moving, but the cloth doesn’t respond or move

I’ve also tried:

  • Repainting the cloth weights

  • Changing the physics sub-stepping and solver iteration values

  • Disabling and re-enabling cloth simulation

  • Testing with a basic wind source — no response

Still, the cloth remains static in-game and even in the Preview window.

Is there something I’m missing? Do I need to enable or attach something manually for Chaos Cloth to work properly in UE5.4?

Any advice would be greatly appreciated. Thanks!