Chaos Cloth Interactors Don't seem to work in Sequencer?

Sorry super noob here… Question on Chaos Cloth interactors in ABP’s…

What I’m trying to do:
I have a Post Process Animation Blueprint on a skel mesh that check’s the characters global space Transforms for the current and last frame. It compares the length and if it’s a certain length like 20 units (which is pretty much light speed) I want to suspend my physics for RBAN an Cloth sim for that character. I have all the logic working except for accessing the Chaos Interactors.

Steps taken:
I have read this tutorial very closely:

It seems to work in game play but NOT in Sequencer? If I run the following code in my post process ABP to get access to the Chaos Interactors, and try to print its display name I get nothing in my Sequence printed. If I add the print string before the cast to cloth I get that string printed for every frame as expected. (I have simulation enabled and am playing the sequence in sequencer).

It looks like in the tutorial they set up the Chaos stuff in the Sequence Director. This is not ideal in my situation as there are a ton of sequences for our project and I really would like a post process Animation Blueprint that follows along with the skel mesh to control my cloth in any sequence. Any thoughts?

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Try and change the the play to Simulation, it would run. You might need to just render it to see the result you are after, I find that just playing it in viewport causes glitches… I struggled to find the solution as well tbh :frowning:

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Thanks @Ranimate! Good suggestion! I was using the “Simulate mode” when testing this logic in sequencer. Alas, I ended up making a seperate “Max Distance” track and just keying the cloth sim on off… Max distance would still sim but i would set it to a super low value so it was pretty much in its skinned position when moving at light speed then I could turn it back on slowly blending it to its actual max distance without a reset pop. Though I really wish I could do this in a Post process abp instead of having to go through all my sequences and do that. :frowning:

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