Hi there,
I’m testing the ML deformer workflows on 5.3.2.
I’ve made myself a Cloth Asset, generated a Geometry cache for it using the new Chaos Cloth Generator feature following those steps: ML Cloth Generation | Tutorial
My geometry cache is generated, looking fab. Now I want to use that as my training data in a ML deformer asset, but the problem is that, when inputting my Skeletal Mesh, Animation ( the ones being used to generate my cache), and my geometry cache… I get the following errors:
- No SkelMesh meshes found for GeomCache tracks
my_asset_Track_0 - Mismatching vertex counts for:
my_asset_Track_0
Since the skeletal mesh never left Unreal, I’m surprised the geo cache has a different vert count as the input.
Any idea would be much appreciated!
Thank you!