Hello, im trying to put a cloth mesh inside a character blueprint
In the cloth asset the cloth wraps around the legs, and its working like i intended
but when i put the asset in the character blueprint, that doesnt work:
here it only follows the skeletal skin weights and seem to ignore the addWeightmap:
and the set physics asset:
And yes its the same cloth that i am using in the blueprint and the simulation is set true
Any idea how to fix this?