Chaos Cloth collision with other Cloth assets

Hello! I decided to try out the new Chaos Cloth system in UE 5.3, and everything seems good, but I can’t figure out how to make multiple assets interact. I have a skirt, a sweater, and a coat. Individually, they work fine, but together, they seem to have a life of their own. The skirt peeks out from under the coat, and the sweater sleeves do the same. Could you please advise on how to make them interact properly? Thank you.



UPD 1:
I didn’t mention the obvious method - adding multiple meshes to the collection. That seems like the most logical approach, but in this case, all UVs overlap, and I don’t know how to arranged them.

UPD 2:

Well, I tried combining all the clothes into one mesh to see how it would work, but now UE throws the error 0xe06d7363 every time I add a skeleton to TransferSkinWeight. It seems the issue is with the Metahuman skeleton because other skeletons are added without problems, and the log states “\Content\MetaHumans\Common\Female\Short\NormalWeight\Body\f_srt_nrw_animbp.uasset: Asset has been saved with an empty engine version. The asset will be loaded but may be incompatible.” Has anyone encountered something similar? I’ve seen that for many, the issue with this error number was resolved by reinstalling .NET, but I’ve tried all versions, and the problem still persists

Exit Log

Unhandled Exception: 0xe06d7363

KERNELBASE
VCRUNTIME140
msvcp140
UnrealEditor_DynamicMesh
UnrealEditor_DynamicMesh
UnrealEditor_DynamicMesh
UnrealEditor_DynamicMesh
UnrealEditor_DynamicMesh
UnrealEditor_ChaosClothAssetDataflowNodes
UnrealEditor_ChaosClothAssetDataflowNodes
UnrealEditor_ChaosClothAssetDataflowNodes
UnrealEditor_DataflowCore
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_DataflowCore
UnrealEditor_DataflowEditor
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_ChaosClothAssetEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_ContentBrowser
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

1 Like

Hi, did you manage to find a solution for this issue? Any luck with adding all meshes to the same collection?