Chaos cloth cached file length problem

Hi. I’m caching cloth using Chaos cloth in unreal 5.3

While caching it, I found that the animation’s length played when I cached and the final cache’s length wasn’t the same.

I’m referencing this document.

I set the iteration count and subdivision count to 4.

When I set the iteration count and subdivision count to 1, the length of the animation and the cached file are almost the same.

Can somebody help me why both lengths is different, and how to record cache’s length correctly?

Test_53_01-UnrealEditor2025-01-1322-00-19-ezgif.com-video-to-gif-converter

So far I have found, in my case, only one solution and that is to set a fixed frame rate in the project settings (Project Settings → Physics → Fixed Frame Rate) to synchronise the simulation between recording and playback. And this method works very clearly.

Or, as shown in the tutorial you provided, setting the right Time Scale (Right Click on the cache track → Properties → Time Scale on the cache track).