Hi. I’m caching cloth using Chaos cloth in unreal 5.3
While caching it, I found that the animation’s length played when I cached and the final cache’s length wasn’t the same.
I’m referencing this document.
I set the iteration count and subdivision count to 4.
When I set the iteration count and subdivision count to 1, the length of the animation and the cached file are almost the same.
Can somebody help me why both lengths is different, and how to record cache’s length correctly?