I was following this tutorial by Goblination on the Chaos Cloth Asset tool introduced in UE 5.4. I looking to use Kinematic Colliders for character customization, and I was referencing his video to learn the specific nodes and options available since I’m not using USD/Marvelous Designer as an option.
However, I can’t see any of my meshes even when selecting the nodes. I can’t even select the mesh to adjust which parts I can collide with. Is there something I’m missing in terms of how to export my assets (all of the Assets I’m using were created and exported from Autodesk Maya using the Game Exporter option) or is this a known bug associated with the tool currently since it’s in Beta?