Chaos Cloth: Applying cloth data to multiple sections

Hello people!
I hope this is the right place to maybe ask, why can’t you apply the same cloth data to multiple sections?
I understand that maybe in a majority of the cases you don’t need to be able to do this. But for example, let’s say I have a cape with fur or feathers or something on it. And let’s say the base of the cape is opaque and the fur/feathers are masked. This could help a bit with overdraw as the base would not be a masked material. In this case I would need to apply the same data to two sections, but ofc that can’t be done. Even better let’s say I use a proxy mesh that is less dense as the base for the data. =/
I’m sure this is something to do with how the cloth is applied per section or something, but I still wanted to ask to see why.
And I know this can ofc be done by merging the materials into one (this makes them both be masked ofc but still it would work). =P

You can have multiple cloth sections on the same mesh, so not really sure what you mean…

On the proxi mesh thing, the old physX system allowed for it if you built the apex tools from source and used those to define your apex cloth.
Ofc, if the engine is actually capable of respecting the physx cloth file or not is a different story - if you go that far with the tool, just build a custom engine with an updated physx …

Ye sorry my explanation might not be the best xD.

Yes you can have multiple cloth sections, but what I mean is more using one mesh as the proxy and then apply that to multiple sections. So using the same sim on multiple sections.
Right now in Chaos you can only apply the cloth data (of something like a proxy) to one section. If you try to apply the same data to let’s say a cape and then fur cards on that cape (so two diffrent materials) you just get a popup saying: this data is already applied to another section.

Dunno how physX and chaos work together either xD. And ofc you can get the source and make your own version of the engine, but my point is more feedback/feature request for Chaos if this should be a thing that maybe you should be able to do by default.

Regardless of chaos or physx (which are mutually exclusive), cloth data is inextricably liked to the vertex of the mesh.

Basically you’d only be able to do what you ask by way of the apex cloth tool and some sort of hacking…

The 2 clot’s can however co-exist.

This gives an extreme performance cost. Because they are using the same data from the WHOLE garment instead of just that section.

It sounds like you’re using the legacy chaos cloth workflow?

You can certainly do what you want with the new cloth panel workflow.