[Chaos] Character falls through the Geometry Collection

I made a floor using a cube. Then I created a Geometry Collection from it, fractured and set “Implicit Type” to “Level Set”.

But Third Person Character cannot walk on it. He falls through the object.

Experimenting for a long time, I realized that the problem is collision and Level Set Resolution. The object has small holes into which the character falls.

By increasing Level Set Resolution, the problem can be slightly reduced. But sometimes the character fails again.

How can this be fixed?

Hi, i had the same problem before, instead of using “level set” i used “convex” mode with implicit-implicit, the character will be able to walk on it.