I’ve tried following several tutorials on chaos. In each example, I’m unable to get a simple cube to break - or at best, a chunk or two falls off - when it’s dropped from varying heights.
Can someone tell me what I’m missing? I’m using UE 5.1.1 and all of the Chaos plugins (that I can find) are enabled.
I’m using the following steps:
- Create a new basic level.
- Add a new static mesh (cube, cylinder, etc.)
- Select the static mesh.
- Select Fracture → New → Save geometry collection (GC_01, GC_02, etc.)
- Select a fracture type (Uniform or cluster)
- Click “Fracture”.
- Hit the Simulate button.
No matter how high the drop, in no case does the cube / cylinder / sphere do much besides fall to the ground and a couple of pieces fall off. In every example I see, including the Epic Games walkthrough, the static mesh collapses into a pile of pieces.
Does anyone have an idea as to what I might be missing?
Thanks!
-Dan