I was just working with Chaos caching in 5.0.3 and it was working fine. After updating the engine to 5.1 I start having weird behaviors with the caching plugin.
-It doesn’t start unless you shoot a master field at it. This Shouldn’t be the case when it’s set to “play”.
-Once it starts it is very glitchy
-doesnt animate/does it in parts instead of a fluid animation.
I know it’s still experimental and stuff like this is to be expected but i’m kinda dependant on it to better my games performance when using Chaos destruction. And i don’t know of a better way to optimize the chaos destruction other than caching it.
Hi there,
The link is dead to the hotfix and I am still seeing the same behaviour as mentioned.
I can successfully simulate the chaos system, and can record it to the cache, however when I play it back it doesn’t fracture properly and does other weird stuff like passing through the surface it was colliding with. Am I missing something or is this still a bug? In version 5.1.0-23058290+++UE5+Release-5.1
It’s fixed in the new update, 5.1.1. The link still works but i believe you need to first register your github account to your epic games account to view the content.