So if you are dealing with problems like this one in Mac and Unreal 5.6, I fixed it by moving to Unreal 5.5.4 and making sure that the chaos being used in sequencer has set “Cache mode” in “Static Pose”.
So if you are dealing with problems like this one in Mac and Unreal 5.6, I fixed it by moving to Unreal 5.5.4 and making sure that the chaos being used in sequencer has set “Cache mode” in “Static Pose”.