In my newly generated level, I added a sphere. In Fracture Mode, I saved this as a Geometry Collection and added a layer of fracture. I then created a Chaos Cache Manager and created and linked a new Chaos Cache Collection. Under Observed Components, I added the sphere.
I set the Chaos Cache Manager to record and watch my sphere fall to the ground and fracture. If I set the Chaos Cache Manager to play and press simulate, I see the ball broken as well. If I set the Chaos Cache Manager to Static Pose and want to select the end via Start Time, I see that the recording goes up to the breaking of the ball. The breaking of the ball cannot be seen.
I have watched several tutorials on Chaos destruction and I cannot find what I am doing wrong. Does anyone have some tips?
Hi, I’ve tried using UE 5.6.1. Now, the fracture works in a static pose and can be displayed in the sequencer, but I still have the same issue when rendering: the mesh doesn’t fracture.
Mine can fracture and record but will not playback. ive seen the same issue across a few different threads. Chaos cache manager just seems to be broken in 5.6