Chaos and Networking

Lately I’ve been working on a game that has some reliance on physics and trying to network that. I was curious if Chaos had any better support for networking and according to Causing Chaos: The Future of Physics and Destruction in Unreal Engine | GDC 2019 | Unreal Engine - YouTube. I was wondering if anyone knew what the state of this was, since I couldn’t really find any documentation for it.