Lately I’ve been working on a game that has some reliance on physics and trying to network that. I was curious if Chaos had any better support for networking and according to Causing Chaos: The Future of Physics and Destruction in Unreal Engine | GDC 2019 | Unreal Engine - YouTube. I was wondering if anyone knew what the state of this was, since I couldn’t really find any documentation for it.
Came here looking for the same answer. yeah according to the keynote they built it with networking in mind but I don’t see anything in the documentation, google search just returns questions like yours. The documentation doesn’t mention networking at all, https://docs.unrealengine.com/en-US/…iew/index.html.
If you’re still curious the Network Prediction plugin is the current implementation of it. I’ve been using it for a little while and its still very rough around the edges but it works fairly well. The NetworkPredictionExtras has some examples for how to use it.