So, I’ve been working on an extension to the Chaos Vehicle Movement to give it a more arcade feel. But I noticed that when I cap the FPS to like 10 or click to another tab where the FPS drops. Add force seems to apply maybe 15x more force than an upper FPS.
I know this has been a commonly discussed topic and a lot of people just say use Delta Time, but from what I can tell, that wouldn’t help here as multiplying the force by a larger scale at lower frames would make the situation worse.
So other than make a kinematic car, are there any options for changing how the physics simulation is run? This just seems to be an issue I can’t work around without changing source code or downgrading to UE4 for PhysX, which I’d rather not.
Thanks in advance!