Hi. Since Unreal allows you to focus on buttons in a widget with controller/keyboard, I was wondering if there was a way to change the keybindings for the widget navigation.
For example: I’m focused on a button in the widget with a controller (using the set keyboard focus node), and by default, the key to confirm/click on the button would be ‘B’ or Enter on keyboard, is there a way to customize it in any way? I haven’t seen an option exposed for it anywhere. Is it possible to change it in blueprints (or C++ if need be)?
Preferably I’d like to be able to bind it to an InputAction from my project, but any way to change it would work.
1 Like