Basically I have a custom widget blueprint and I want to be able to expose some child variables and there doesn’t seem to be a way to do it…
I want a custom button that instances can have different background image, text, and onclick events that show up and work in the editor, I can get it all to work at run time in the game.
The designer defaults everything you make to public but they don’t show up on the instance… If I make my own copies, those will… What gives?
Example setup:
Variables
Design
Instance
New texture variable with same properties (visible and editable):
A seperate, non-designer created variable
How do I expose certain child variables to be editable by instances?
Hey there! Thanks for the thorough explanation. I just wanted to leave a small note. Looking at the last image I see you use the Event Construct, which for me did not work. I am now using Event Pre-Construct, which works like a charm.