Good afternoon! Please tell me, how can UE5 implement the ability to switch between VR mode and regular flat mode?
For example, the main game (project) mode is controlled in VR mode using VR controllers and a VR helmet, while the usual flat mode is performed using a keyboard and mouse (observer mode).
What functions and events should be used for this, and where can I read the documentation for implementing this feature?
I figured out how the input systems work individually, but I don’t understand how to combine it.
However i am unsure if you asked about this, also i am not unsure if this will work during runtime, and not sure if this can just turn this on.off multiple times without crashing etc.
And watch some tutorial about how to make C++ plugin. Code this in plugin, compile then add to your project. This way you will not change your project to C++.
Or if whole C++ is too complicated, get about 50$ and post on JOBS subforum here, offer that 50$ (its bit low but you should get somebody for it). And yes doing this tiny code, then testing it, then support is about 2 hours, so 50$ is minimal hourly salary.