I wanted some way to change an String Text (called: “message”) variable in my Widget BP (called: “example”) , but using another blueprint,(called: “Control”) from outside.
I need to use the “Control” BP, to change that variable on “Example” widget.
I already made “message” variable public. How i do that ? (Later I will put this “Control” BP in the scene to change the value mentioned, directly from editor…)
I provide 2 screenshoots to better understand =)
PS.: I need to change ONLY the TEXT inside the “message” variable.
I think is quite hard to solve this variable thing…i think is more easy to remake all the functions and variables of my widget BP and make some way to do this directly in blueprint…
I´m trying to do this stuff more clearly…So, if i have one WIDGET called “Timer” and a Blueprint Actor called “check_timer” , and in my “timer” WIDGET i have one variable called “Change_Me”, i will not be able to communicate with that variable (changing “check timer” value) from my “check_timer” blueprint if i don´t have a bridge between both , like a function , for example?
The casting on “normal way” did not work,i don´t know why. When i try to acquire the node of the “check_timer” var, the pin self disconnect from the cast node…
Yes, i need these changes permanent.
I don´t want to edit directly in th widget because it´s a prototype for a specific function to release in marktplace (i share with ue4 answer hub if that works …)