Are you getting the events? Try adding a Print String node after the “set cursor variable” node to see whether it is being triggered.
If it’s not triggered, it may be that the actor is not set up for getting/generating the events in question.
is in an asset BP on overlap of the cursor change a var and send that var to the hud bp to change the default texture to the one set in the asset bp…
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I know that you are trying to set a variable in your HUD BP.
To get the correct reference to the active instance of that script… do as I told you.
Else there is something I don’t understand, and you have to post your entire Blueprint so I can see what is happening.
What the error is telling you that from within your Blueprint “Blueprint_WallSconce” you are trying to set a variable on an object that is “None”. “None” means that it is not an object, it does not exist.
So to get the object, the one you are looking for, you need to GetPlayerController and from that GetHUD.