Changing values in base class (C++) does not propagate to child Blueprint

Yes, it wasn’t related, I just solved it.
I don’t usually comment unless is something I can reproduce. I should have started a new post. Sorry :frowning:

Hi ,

I knew I had this problem before. I could reproduced it. See this post:

I think that the same is true for custom Events, but I haven’t had enough time to reproduce it. I don’t know if it’s related to UE-13304.

I hope the project that I created helps.