Been playing around with the 3d Umg widgets for awhile and been wondering if I could actually change the Widget’s UI Widget class to other widget during runtime, like changing the 3d UMG widget to be based on other UMG widgets.
You can’t change the class at runtime, but you can change the widget object at runtime.
- CreateWidget, Class = your user widget object’s class, Owning Player can be ignored
- Get the target Widget Component, drag off Set Widget, and use the return value of step 1
- Additionally, you can get the target Widget Component and drag off Set Draw Size
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Although it’s not as straight forward like changing Static Mesh, but this work around works perfectly for me! Thank you!!