Changing the static meshes of the object (by creating static mesh array?)

All you have to do is


The code you have is for changing all materials of all static mesh components. But you only have one.

I want to change the static meshes of an object other than just changing the object’s materials. But I don’t have ideas where to start :frowning: Should I create a new blueprint or edit the blueprints for changing object’s materials, as shown in the picture below?

So, I just have to add one set static mesh into it for changing the static mesh?