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Changing the skylight's voluemtric scattering intensity randomizes Nanite materials

Not even sure what to say about this…

its a feature, not a bug…

still an issue in ue5-main (build from 1. Dec)

However setting the skylight to movable seems to be a workaround…

seems like this got fixed:
ue5-main: https://github.com/EpicGames/UnrealEngine/commit/001c9a03ac6efdff7af3abb9fe5746a344eda1d5
5.0: https://github.com/EpicGames/UnrealEngine/commit/a2034bd177addad77142a6a4c1be3dd2a3b2bf1d