Changing the rotation position problem on bsp converted to movable mesh

So heres the thing. This is what I want the player to be staring at from all angles around.

Keep in mind I made this from a BSP into a static mesh thats movable.
I am using the kismat instructions from this tutorial to get the image to rotate to look at me.
But this is what happens when I get program it to face me

I know partially whats going on.
The part that keeps facing me is the thin wall edge of the static mesh. because its originally a square with 4 side.
So what my question is, Is there a way to choose the side I want to always face me/basically change the side that decides to face me?

Any help or insight would be much appreciated.

Hello,
At first, i would say that you can now use 4.7 version.

If your bsp was a 200.200.200 cube before modification to static mesh, you can modify the scale and choose x or y to be 0, the one fitting your need.

So basically the X and Y scale directions symbol determines the side that will face you when the kitsmap blueprints are used to describe it for face rotation.

All right I’ll give it a try.

Im also waiting for tech support about using 4.7.2.

Im having trouble installing 4.7.2 and it basically refuses to install for me when I attempt it.
But thats a discussion for another thread.