Changing the order in which blueprints are loaded

Copied my AI to a new project and for some reason the AI Controller is the first thing that loads when I debug it. I need the AI Controller to load after some other things happen but don’t know how to change the load order.

In the example that worked, the game mode and level blueprint would load first.

Figured it out. Turns out, the load order depends on what you’ve placed in the map. The AI controller was being loaded first because it was already in the map.

Hey this was a long time ago at this point, but I don’t suppose you could elaborate more on what you said? I’m searching all over the place for some definitive way of manipulating load order.