Changing the motion blur at runtime

Hello guys,

I need help with my UE4 project, I’m looking to change the motion blur at runtime. I saw that there are 2 possibilities to do so, one is in the post process volume, where there is a Motion Blur Amount variable and this variable is also in the character at runtime. I’m looking to understand how to access one of these in my C++.

Thanks!

Still looking for some info