Changing the image sent to Unremote (remote session)

I’m trying to set up Unreal as a VR app with a remote spectator, using the iPad as a “window” into the virtual world.

I thought I’d get some easy wins with RemoteSession and UnRemote - through live link and Virtual Cameras, I can pretty easily connect an iPad to the editor instance, and move the camera around.

Problem is, it is sending the framebuffer to the remote - which I don’t want for this “window into the virtual world” functionality.

Can I have the virtual camera output go to Unity Remote, while still having the player’s camera go to the viewport - VR headset in this case?