I’m trying to get a video feed from a webcam playing in Unreal. These are the formats that I can see in the Media Player info tab.
Player: WmfMedia
Play Rates
Thinned: 1,0
Unthinned: 1,0, 0,0
Capabilities
Scrubbing: No
Seeking: No
Stream 0
Type: Video
Format 0
Codec: YUY2
Frame Rate: 15 fps
Frame Rate Range: 15 - 15 fps
Dimensions: 3840 x 2160
Format 1
Codec: YUY2
Frame Rate: 10 fps
Frame Rate Range: 10 - 10 fps
Dimensions: 3840 x 2160
Format 2
Codec: YUY2
Frame Rate: 5 fps
Frame Rate Range: 5 - 5 fps
Dimensions: 3840 x 2160
Format 3
Codec: YUY2
Frame Rate: 1 fps
Frame Rate Range: 1 - 1 fps
possibly a still image stream (may not work)
likely an unsupported still image stream
Format 4
Codec: YUY2
Frame Rate: 30 fps
Frame Rate Range: 30 - 30 fps
Dimensions: 1920 x 1080
Format 5
Codec: YUY2
Frame Rate: 50 fps
Frame Rate Range: 50 - 50 fps
Dimensions: 1920 x 1080
Format 6
Codec: YUY2
Frame Rate: 15 fps
Frame Rate Range: 15 - 15 fps
Dimensions: 1920 x 1080
Format 7
Codec: YUY2
Frame Rate: 1 fps
Frame Rate Range: 1 - 1 fps
possibly a still image stream (may not work)
likely an unsupported still image stream
Format 8
Codec: YUY2
Frame Rate: 90.0001 fps
Frame Rate Range: 90.0001 - 90.0001 fps
Dimensions: 1280 x 720
Format 9
Codec: YUY2
Frame Rate: 60 fps
Frame Rate Range: 60 - 60 fps
Dimensions: 1280 x 720
Format 10
Codec: YUY2
Frame Rate: 30 fps
Frame Rate Range: 30 - 30 fps
Dimensions: 1280 x 720
Format 11
Codec: YUY2
Frame Rate: 15 fps
Frame Rate Range: 15 - 15 fps
Dimensions: 1280 x 720
Format 12
Codec: YUY2
Frame Rate: 1 fps
Frame Rate Range: 1 - 1 fps
possibly a still image stream (may not work)
likely an unsupported still image stream
The Playback Options only show 9 though.
The problem I’m having is that, no matter what I do, it also just picks the first one in the list. So 3840 x 2160 at 15fps in my case. I really want to use 1280x720 at 90fps, but when I switch to that format in the Playback Options
, the video feed just freezes. I’ve tried with another webcam, a standard Logitech one, and it behaves exactly the same.
I thought that maybe it was just the preview video in the Media Player UI acting up, so I made a Blueprint to switch it there. But no matter which format index I pick, it always selects what looks like index 0 from the list, 3840 x 2160 at 15fps.
I verified that the Return Value of the Set Track Format
node returns true
. I’ve also verified that these other formats work outside of Unreal. OBS player is able to switch without issues, as well as a Pythonscript using cv2
. I also managed to get it working just fine in Unity. So I’m pretty sure it’s not a hardware issues, but something Unreal does wrong. I just don’t know what.
Does anyone know why this is happening? Any insight would be helpful.