Changing the axises

I imported a static mesh but the x, y, z axis are in the wrong directions.
If I use a forward force on the mesh it moves left and right.
Is there a way to change this in the editor to where forward is actually the front of the mesh?

You’d be better of reimporting the mesh but using the correct axis in your modelling software. X is forward, Z is up :wink:

Check the transform settings in the importer I normally do a -90 YAW on import.

Thanks. Both worked. For some reason default in blender Y is forward and X is left and right.