Changing the AI behaviour tree

I’m wondering how the ark AI behaviour tree is working now. How does it handle move to location/actor requests? It seems to be overidden because I can’t move my new pawn anywhere using it, wanted it to follow but it just turns to look at me lol.

Haven’t looked into it, but its quite likely that the behaviour is done in native code. Behaviour trees are great but not necessary for AIs. If you cant modify it you still have a shot on creating your own from scratch.