I have a sequencer with a character model. This character has multiple animation tracks playing one after the other. I also have a text render actor in my level. I want the text to change to the name of the animation track that is currently playing in the sequencer. how do I do this?
Hey there @MREZo! Welcome back to the forums! So the fun part with sequences is that they can run outside of the game, and certain values (like the text on text renderers) aren’t bindable normally in the sequence menu. So how do we change the text during sequences?
Events! Basically you create an event in the BP that contains the text renderer, and set it with the Set Text Event to change the text however you want. Just remember to see it in editor, you will need to tick Call in Editor.
Thank you so much for the warm welcome and your help.
Can you please help me to know how I can get the name of the animation track that is playing on my skeletal mesh in the sequencer through blueprint? I want to use that name to set the text
I believe there is a way to get the name of the sequence that’s running in blueprints but not the individual tracks on the sequence itself. However if you’re using the master sequence/master tracks these nodes should help out. I’m more on the development side and haven’t dipped my toes in the full production so I generally use raw sequences instead of the master sequence setup, but hopefully this points you in the right direction!