Hi! I have a struct in my game for inventory items (that’s a child of another struct) and I recently wanted to expand it by adding another variable to it. However, this led to every variable using that struct (in the entire project) to suddenly disappear and there’s no way of restoring them, even reverting the changes made to the struct. Even a datatable with LOTS of entries just got cleared out.
EDIT: This might be a problem with nested structs because when I create a normal struct and change it, it’s fine but as soon as I try to change it when it’s the child of another struct the engine gets confused.
Now my entire project is screwed. I don’t know what to do. Is this a known bug?
Thanks