Hi, please see my image below:
So I was wanting to be able to take a copy of this basic wall mesh made in blender, and be able to set it up in a blueprint to both change the wide and height of it, but when changing the height, I don’t want to stretch the bottom border, just grab and move up the top vertices.
What I’m trying to understand is if I need to do this through a procedural mesh component, or if that is overkill for all I need to be able to do with this mesh/blueprint.
Thanks for any help or clarification on this.