So, I am making a For Honor like combat system and a problem I ran into is:
After an attack from lets say top left guard it should switch to top right guard after ending the animation, and it does. However, when it goes to switch the idle animation it is playing, the character does some jerky motion from right to left to right again, effectively going right guard (for about .2 seconds) β left guard (about .2 seconds) β correctly staying in right guard. I am somewhat new and do not know where this bug could be coming from. I tried to see if it is the ABP but it looks solid enough, tried to change up the notifies on the attack montages to see if there would be a change and still nothing. I need some help this time for real. Below is a clip of the described bug:
Animation bug
Hey there @ScrubNub96! Welcome to the community! So it sounds like the animation is blending mostly correctly, is the blend state/target being set multiple times rapidly or only changing once the animation completes? It sounds like itβs changing rapidly and trying blend rapidly to compensate. Oh as a note your video is marked private and is unable to be viewed.
Hello,
The suggestions were good, but they were not the issue. I checked, double checked and triple checked but the issue was far simpler. I just moved the notifies in the animation to change the stance earlier and not as the animation was finishing up. Moving the notifies resolved the issue and animations now blend as they are supposed to. Thanks for the insight on the other possible issues though!