add a Set World Location at Spline Point with index 1 in the construction script
= Now when clicking on the actor in the level you can see the spline point not having changed to that location
Add a dummy component and make set relative location to “get location at spline point” 1 in construction
= the dummy is at that correct location
Repeat the last step but this time in the event graph
= The dummy is at the wrong location
Thank you for the report. This issue was found a while back and logged as JIRA UE-18438. It has since been fixed and you will see it working properly in a future update.
I’m working in editor version 4.11.2, and I’m still seeing the issue mentioned above. When I change the location of a spline point in the construction script, it’s location in the level does not actually change. Is the fix you mentioned above still not released, and if so, is there any ETA on when it will go out?
Basically you can either set the spline points using the construction script or set them manually in the viewport by dragging out spline points. However, the way the system works, you can’t do both.