I have been looking around on the web for a solution to this.
I need to change a specific parameter in a specific emitter in a particle system that is attached as a component in my blueprint. As we all know, the Infinity Sword assets have just been released for use and I am playing around with them, trying to re-purpose some of them for my game.
One of them is the Lightning Effect and what I need to change is the Spawn Rate, specifically the Rate Scale.
I have now marked the “Spawn” module in the “Lightning” Emitter and I see the following properties:
How would I go about changing the 1.0 constant during gameplay through a blueprint?