Hello, I’m making a game that features a mechanic which when used will give the player heightened senses. One of these senses of course is hearing. I’d like to make it so that when this ability is activated, certain sounds have a larger attenuation radius. But I have no clue if there even is a way to edit attenuation radius in game. If anybody has any input on this, that’d be super great
Hi
You can if you have an audio component drop it into your event graph as a get variable node and then drag of it and use the “set attenuation” node. It should then show all your created attenuations.
What about changing the attenuation on a sound cue which is referenced in the character’s animations but not in the actual blueprint itself?