I set up the UE Sporstcar to drive following a spline path. I hit play and it works fine. The car follows the spline as drawn. But if I replace the sportscar skeletal mesh, so the car is different, it messes up the spline following it seems. As the “new car” now doesn’t follow the spline and instead it just kind of slowly spins around tis own axis, deeping the nose down, staying place, instead of following the spline path. I replaced the sportscar with the sedan from the free Vehicle Variety Pack Volume 2, which is also a chaos vehicle. If I go back and change back to the sportscar mesh, it fixes the problem and behaves as expected, following the spline path as before.
Looking online I couldn’t find an explanation to why it’s doing that. If I want the car to look different or replace the mesh, the above is not the correct way of doing it? Or why is it behaving this way? Thanks in advance.
Are you changing skeletal mesh or you are using different blueprint actor?
On your image you show 2 different blueprints. First one is a standard car. What is second one?
Yes, above I show 2 different blueprints. Because I thought I had to open the different blueprints to compare the bone names. The second blueprint is the blue sedan from the free Vehicle Variety Pack Volume 2:
Thanks. Meaning just copy the same bone names? Or also wheel class names?
For the record, what I need or am trying to do is to have the car look different, but use the same follow spline set up. So I don’t have to build the follow spline set up from scratch for every car I want to have driving around the town. But they should all look different, as in different model of cars. But of course, driving on different splines. So I can populate the town with driving cars etc. And even have a few hero cars. But all using the same follow spline set up. Not sure this is the easiest way. but I set one car up and just migrate it to different projects, duplicate etc.
Great. That worked. Thanks! So basically you have to change everything. It would be maybe easier if there was a way to copy just the nodes from the Event Graph and the nodes from the Function from the sports car I set up to any new cars i want to use the follow spline set up with. Is this possible? I tried making and ctrl+c and ctrl+v and this didn’t work.