Hi, I am trying to add a range indicator to an actor based on a range stat I’ve setup, the decal displays if I do not change it, but when I try to scale the decal it seems to disappear!
This is attached to the actor’s BeginPlay event;
In preview I can see the decal;
In play the decal disappears;
If I disconnect the nodes before the resize and preview, it displays;
I have tried setting the values of both the range float and the base vector3 to extremes (10000s) and it seems to have no effect.
I’ve also tried using Make Vector instead of multiply, also doesn’t change anything;