So is it possible to change a room while playing. So when you go into a room and when you turn around the room changed. For example in Layers of Fear. The player enters a room, turns around, room changes (e.g door moved), player turns again, room changes again.
Once that is all setup, you just need to figure out what will be the trigger to call that custom event
You can put box triggers into the room that fire off custom events based on the player colliding with them
or a more elaborate solution from within the players Blue print that determines if he is in the room, and what direction he is facing.
Strange enough I was looking for this exact concept but all I found was rather unhelpful videos on how to change levels via Blueprint… could you make a video on how to do it? I know it’s a lot to ask from you! Thanks, : Liquid Stone -