Changing scale to a Geometry Collection Component crashes the engine in 5.4

I just ported my project from 5.3 to 5.4.2 and noticed that my destructibles crashed the engine. After some tests I learned that everything is working as with 5.3, but the engine crashes when it starts changing scale to this component, doesn’t matter if relative or absolute.

All collections I have give the same error. They are just some meshes that I destroyed in engine through the Chaos Destruction tool.

This is the error I get:

Script Stack (0 frames) :

Assertion failed: MParticleCollisions[Index].Num() == 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\GeometryParticles.h] [Line: 305]

The same happens if I rescale the actor that has the component