I just ported my project from 5.3 to 5.4.2 and noticed that my destructibles crashed the engine. After some tests I learned that everything is working as with 5.3, but the engine crashes when it starts changing scale to this component, doesn’t matter if relative or absolute.
All collections I have give the same error. They are just some meshes that I destroyed in engine through the Chaos Destruction tool.
If changing the scale of a Geometry Collection Component is crashing Unreal Engine 5.4, it could be due to several reasons related to how Chaos Destruction handles geometry, physics, or certain limitations in scaling destructible meshes.